![]() Still leaving this message up if anyone else has a similar issue. Turn Right is not the same as Turn 90º Right. Erhaltene Likes 262 Punkte 1.271 Beiträge 39 Bilder 44 Dateianhänge 38. andere Programme und Engines YRPG 3D RPG Maker - YRPG Builder. Kinda realized I'm using events the wrong way. RPG Maker MV - Dein Projekt - Dein Spiel - Deine Community. I want to see more videos like how you add textures etc. Is there a way to make first person gameplay run with just a mouse or touchscreen? Am I missing something?ĮDIT 1: Hmmm. This looks very awesome Dont forget to add MZ Plugins on your list in your webpage. Maybe because it is listening to other input locations at the same time I make a selection, or whatever. The thing, at best, works very wonky and very unreliably. I figured I'd try running a parallel event which would run a loop where it would frequently ask me where I want to go (forward, turn right, turn left), by setting the player movement accordingly via events. When I play my game with MV3D in first person by clicking on the screen, I easily get stuck into a wall and thats it, no way of backing out and such. A lot of the users do not have a physical keyboard as their devices are touchscreen. I'm mostly been making a game primarily designed to run inside a web browser. SMT 3 on the PS2 I only put 10 hours into but it's not exactly first person y'know? I want to make something like the Ultima games or Wizardry.Any way to make first person work with only mouse or touchscreen? But I've never really played a proper dungeon crawler like the ones I've admired from afar, only ever dabbled in them. I'm taking what I can from these games, most notably the turn based combat along with the VATS system from Fallout in my own take on the formula. ![]() Itll also use the Time Fantasy assets, so itll look old school too. Itll have a lot of mechanical similarities to old school D&D 1st and 2nd editions/OSR (Old School Renaissance) TTRPGs. I'm more familiar with top down RPG's, the most notable of which I've beaten are > Fallout (Original) > The Legend of Dragoon > Persona 4 Golden > Final Fantasy 1 (PS1) > Dragon Quest (Mobile) Im starting work on another game Im highly excited for, called Savage Lands. Im having a lot of trouble figuring out ho wto do this though. Having the ability to make VR games in RPG Maker would give us the same advantage as unity or unreal developers. By changing the camera you can make it a first-person game, by experimenting I was able to create a first-person-shooter or a over-the-shoulder-shooter. I tried a couple different things but either they didnt work, or it. Ive figured out how to get it to display in first person in the dungeon, but I cant figure out how to use the normal 2D view outside of dungeons. Otherwise, I want it to use the normal RPG Maker MZ 2D view. 3D platformers are defined by their movement and their level design, Action games are defined by their combat and exploration, RPG's are defined by their ability to let the player experiment with different modes of progression and how well their world can be believed. Excuse me if this is in the wrong place, but a while back I was browsing in the name of curiosity and someone somewhere meantioned that they made some 3D fields/maps that one could explore. There is aplugin for both MV and MZ that allows for making 3D games. I ONLY want it to display in 3D (in first person) within dungeons. Im testing this in the MZ3D supplied project. In the amount of time it takes to set up five spaces and accurate movement between each, I could have laid out a whole dungeon map in MV 3D. Is it just me or does it seem like the lamp and flashlight for the player character do not work in first person in MZ3D First image shows it working but second image is if I enter the same cave in first person. Though I like the look of it, MV 3D is a much better option for configuring a true dungeon crawler. When I play games I typically look for certain rules that they abide by that make them engaging and fun. I forgot I was making the character transparent when switching to first person. But I suppose you're right that it'd be boring to be too derivative. My best guess would be that he's doing that to avoid potential pitfalls or maybe expand on different things that were enjoyable. But he needn't explicitly look at the contemporary peers for guidance. To clarify: there's nothing wrong with trying to make a first person dungeon crawler. ![]() That's what I'd like to do because what I'd like to try is probably too advanced for me. Not him, but I can get the appeal of trying to start off slow before getting too ambitious.
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