![]() The columns are laid out abbreviated by class.Īt the Nth row in the 2da, the class gets the following bonus to their defense. There is one row per level and one column per class. The acbonus.2da file controls an inherent defense bonus based on class and level. But since this column is the same in every. 2da files to reference specific lines from this file. 2da file and labels the rows numerically from 0 upwards. 2da file in KotOR Tool, you will notice the first column labeled (Row Label). ![]() If there is no description for a certain column, then that's just because I don't know what it does, while descriptions written in red are unconfirmed and might be wrong.Īnd as a final note: When you open a. Those are then marked by either (K1) or (TSL) depending on which game they are from.Įach listed file has a short introduction that describes what these files are used for, followed by a list of their columns with descriptions. 2da files however differ on a bigger scale between the two games or exist only in one of them. ![]() Those are marked with (K1/TSL) after their names and possible differences will be explained in the proper place. Most of these appear in both games and are identical or have only very minor differences. 2da files used by both KotOR and its sequel TSL. In this section I will (eventually) list all. ![]() Thank you very muchĪ big thanks already goes to Fair Strides, who provided most of the information currently listed. If you notice a mistake or know things that are still missing, please post them to this thread so that I can add them to improve on this ressource. 2da files that are still missing and even for those that are already listed there may be missing information or maybe even incorrect information. Now, this tutorial is currently far from being complete. This second part is only for reference, so that you know these files are useless. 2da files that exist in KotOR but that aren't actually used since they're only remnants from Never Winter Nights (an older game by Bioware based on the same engine). 2da files used in both games with detailed information on what they do and what each column stands for. This tutorial will consist of two parts: First a (currently incomplete) list of all. The columns would then include details like height, age, etc and every row would stand for one tree species with details entered in each entry of this row. As a simple example, you could have a file called trees.2da that contains information on different types of trees. 2da file represents a certain characteristic of such an object while each row represents one specific instance of this type of object. 2da file collects a set of "objects" that differ in details. 2da file, each column has a specific and pre-defined (hardcoded) function. The one difference here would be that in a. 2da files are 2d arrays or put simply: tables, just like you know them from programs like Excel. KotOR Tool also provides a 2da-editor to modify them as you want.īasically. 2da files in the 2da.bif file, where they can be accessed using KotOR Tool. That's why this tutorial aims to bring you a list with detailed explanations on what they do. 2da files are a very common and important file type in both KotOR games and are also very common to be edited in mods.
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